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The Shadowrun spotlight turns to the Matrix with Kill Code, providing lots of new options for involving the Matrix in Shadowrun games.
With a guide to help players understand Matrix structure and how to use it, along with plenty of options on how to exploit the tech that surrounds everything, the book will help any team of shadowrunners better employ this part of the Sixth World in their games. It also contains considerable background, rules, and options for technomancers.
The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn't to know everything about the Matrix—it's to know more than the people you are hunting. Or who are hunting you.
Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a guide to Matrix basics and operations to more ways to build ace deckers to dozens of new options for technomancers, the book can help everyone who tries to make their living on the Matrix, providing something to give them an edge when riding the Matrix's datastreams. They'll also learn about who their opposition might be—and how they might be attacked. The Matrix is full of kill codes waiting to be executed. Just as with the Sixth World's many firearms, your job is to make sure they're pointed in the right direction when they go off.
• Provides qualities, gear, life modules, and more options for decker and technomancer characters
• Introduces and fleshes out new dangers that can be central parts of exciting Shadowrun games.
• Offers much-requested rules for technomancers that help them become more varied and discover their individual paths to messing with the Matrix.
200 color pages, hardcover