Sijaintisi: Kauppa » Lautapelit » Englanniksi » Sotapelit »
Ligny 1815 Last Eagles Ligny 1815 Last Eagles
107.90 €



Arvioitu toimitusaika: Yleensä hyvin saatavilla, 2-9 arkipäivää. (...lue lisää)

Varastotilanne myymälät:
0 Varastossa  0 Lahti 0 Varastossa  0 Tampere 0 Varastossa  0 Turku 0 Varastossa  0 Tripla

Toimitus kaikista varastoista.
Hinnoissa saattaa olla eroa myyntipisteen mukaan.

Luokka: Lautapelit
Julkaisupäivä: 30.09.2022
Julkaisija: GMT Games
Kieli: englanti
Postitus: 4.90 €
Nouto myymälästä: 2.00 € (...lue lisää)

Ligny 1815, Last Eagles in the 3rd game in the Eagles of France series, following Waterloo 1815 and Austerlitz 1805.
Rules have not evolved since Austerlitz, only including a few precisions.

The focus is on morale, attrition and commitment of formation (division & corps) at the right time, rather than tactical chrome. The detailed order of battle and the scale of the game allow players to really see the action and the game system provides a quick but realistic resolution.
This system is a mix of well-known concepts and new features to maximize playability and realism of outcomes. Formation are given simple orders than limit their ability to freely react to any sudden change of priority. Orders take some time a while before being changed. Units are classically rated for size, quality and movement. Formations activate one after the other at player's choice but have to follow the order they received at the beginning of the turn or even before. Game features offensive fire, defensive fire, opportunity fire, charge and counter charge, retreat before combat and melee. A lot of classical "prohibitions" are transformed into options: for example, cavalry can move from ZOC to ZOC but risk counter charges or more opportunity fire. A ZOC of a strong unit is therefore not the same as the ZOC of a weaker one.

The game turn has a random ending procedure and players are never sure to have time to move all their formation reflecting the command control issues of any battle. Also, the fatigue and friction factors are built in a potentially shorter turn length in the latter stages of the battle. Focus on morale and attrition is a testimony of a battle which was a test of will of two densely packed armies fighting head to head. Players will have to choose which unit will "lead" the attack and take the first fire. Failing a key morale test can make the difference between a stalled attack or a promising breakthrough.

Tuotteen lisäyspäivä: 09.06.2022.