Artesia: Adventures in The Known World Artesia: Adventures in The Known World
40.00 €



Arvioitu toimitusaika: Tuotepainos loppu, kysy saatavuutta. (...lue lisää)

Varastotilanne myymälät:
0 Varastossa  0 Lahti 0 Varastossa  0 Tampere 0 Varastossa  0 Turku 0 Varastossa  0 Tripla

Toimitus kaikista varastoista.
Hinnoissa saattaa olla eroa myyntipisteen mukaan.

Luokka: Roolipelit
Julkaisija: Archaia Studios Press
Kieli: Englanti
Postitus: 4.90 €
Nouto myymälästä: 2.00 € (...lue lisää)

Fans of the graphic novels and of rich fantasy settings can now be a part of "the thinking man's fantasy epic for the 21st century" [Source: Mike Bullock, www.brokenfrontier.com]. Using a modified and easy-to-use Fuzion-based roleplaying system as well as an adaptation of R. Talsorian Games' LifePath character-generation system, Artesia: Adventures in The Known World takes players into the strife-riven realms of the Known World, where war and magic, fantasy and mysticism take center stage as religions, warlords and empires vie for power.

"The setting of the comic book Artesia actually began as a roleplaying game world," says Mark Smylie, creator of Artesia. "I think that's one of the reasons that fantasy fans and gamers have responded so well to the comic, that they can sense that there's a deeper world beyond the immediate one depicted in the book, a world with a complex history and cosmology. The RPG gives me a chance to more fully explain the mechanics of the world, and allows me to bring the setting back to its roots in gaming. You don't have to read the comic to play the game, or vice versa, but I hope each will lead naturally to the other."

Included in Artesia: Adventures in The Known World:

**Expansive character generation rules adapting RTG�s LifePath system, including birth omens, star signs, and divine and heroic lineages.

**Rules for talents and abilities accessible to characters through the Arcana, the Tarot-like system representing The Known World�s archetypal paths of power and the foundation of a unique system of experience.

**Rules for the use of hermetic, folk and divine magic, along with alchemy and astrology.

**Explanations on the interactions between the divine and supernatural realms (including rules for player characters� own hero cults and ascension).

352 pages, full-color, 8.5" x 11

Tuotteen lisäyspäivä: 30.12.2005.