____ __.__ .___ | |/ _|__| ____ ____ __| _/____ _____ | < | |/ \ / ___\ / __ |/ _ \ / \ | | \| | | \/ /_/ > /_/ ( <_> ) Y Y \ |____|__ \__|___| /\___ /\____ |\____/|__|_| / \/ \//_____/ \/ \/ ___ ___ __ / | \ ____ _____ ________/ |_ ______ / ~ \_/ __ \\__ \\_ __ \ __\/ ___/ \ Y /\ ___/ / __ \| | \/| | \___ \ \___|_ / \___ >____ /__| |__| /____ > \/ \/ \/ \/ You never know who you will run into next. ¤--------------------------------------------------------------------------¤ | Kingdom Hearts Guide version 1.0c | | Last updated : 4th November 2002 | | Created by : Clement Chan Zhi Li | | E-mail address : souleq@hotmail.com | ¤--------------------------------------------------------------------------¤ ¤-=-=-=-=-=-=-=-=-¤ |Table of Contents| ¤-=-=-=-=-=-=-=-=-¤ <1> Introduction <1> [1.1] Copyright and Legal Information <2> Walkthrough <2> [2.1] Beginning - Awakening [2.2] Destiny Islands [2.3] Traverse Town [2.4] Wonderland [2.5] Deep Jungle [2.6] Olympus Coliseum [2.7] Agrabah [2.8] Monstro [2.9] Atlantica [2.10] Halloween Town [2.11] Hollow Bastion [2.12] End of the World <3> Side Quests <3> [3.1] 100 Acre Wood <4> Miscellaneous <4> [4.1] Lyrics <5> Credits and Thanks <5> <6> History <6> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <1> I n t r o d u c t i o n <1> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ is done in my free time, and I hope it'll worth it more than the guides that you'll have to buy, since this is free anyway. I sincerely hope that you guys could help me with information that I didn't have in this guide, because I couldn't possibly obtain every single information by myself. Please send any information, comments and criticism that you might have to me at souleq@hotmail.com. I'll credit you for the information that you send to me, definitely. So, here's the start of my FAQ, I hope it'll help you as much as possible. Enjoy reading. ------------------------------------- [1.1] Copyright and Legal Information ------------------------------------- This Kingdom Hearts FAQ/Guide is Copyright © Clement Chan Zhi Li 2002. This Guide may not be altered, published or reproduced in anyway, especially if it makes profit or have any advantage to you in anyway. Legal action will be taken if you breached any of the above. All the contents of this Guide is Copyright © Clement Chan Zhi Li, unless otherwise stated, as the Guide may use information from other sources and people who had contributed to this Guide. Kingdom Hearts® is Copyright © Squaresoft and Disney. Final Fantasy® characters are Copyright © Squaresoft. Disney® characters are Copyright © Disney. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <2> W a l k t h r o u g h <2> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before you proceed further, please take note that there are SPOILERS abound - obviously. I wouldn't recommend you to read this if you're spoiler-sensitive, and you should only read this walkthrough if you're having extreme difficulty in some areas. This walkthrough will be simple, yet it'll provide extensive coverage for all areas, so you'll be able to get through them at ease.. ------------------------------------- [2.1] Beginning - Awakening ------------------------------------- Choose the difficulty setting that you like, but of course I do recommend Normal for all of you; unless you consider yourself an ultimate undefeatable expert in action-RPGs or had already completed this game, then choose Expert. Once you're done with choosing the settings, proceed. There will be an FMV sequence, together with Kingdom Hearts' theme song called Simple and Clean (PLANITb Remix), performed by Utada Hikaru. Once you can control your character, there will be a mini-tutorial to teach you the basic controls. Move forward and three other platforms will appear, asking you to choose either a sword (for attack), a rod (for magic) or a shield (for defense). Once that's done (and you had confirmed your selection), the voice will ask you to choose the item that you wish to discard. The calculation of stats that will increase or decrease can be looked through the chart here, thanks to Ryan Cheang: Keep | Give up | HP | MP | AP | Str | Def | Sword | Shield | 18 | 2 | 3 | 6 | 1 | Sword | Staff | 18 | 2 | 1 | 6 | 2 | Shield| Sword | 18 | 2 | 3 | 4 | 4 | Shield| Staff | 18 | 2 | 1 | 5 | 4 | Staff | Sword | 18 | 3 | 3 | 3 | 3 | Staff | Shield | 18 | 3 | 3 | 5 | 1 | You will then be sent to the Cinderella platform where there a mini-tutorial will guide you on the basics of attack. Slash your way through to reach the Three Hearts Platform. Here you'll be given information on the basics of items, opening treasure chests and using the items. Open the door to reach another place. Talk to Tidus (from Final Fantasy X), Wakka (from Final Fantasy X) and Selphie (Final Fantasy VIII). Choosing the appropriate answers will determine how fast you could level up, and the info below is again, thanks to Ryan Cheang: To level up quickly, choose the answers: Tidus - Getting old Wakka - To see rare sights Selphie - Being number 1 To level up normally, choose: Tidus - Being different Wakka - To broaden my horizons Selphie - Friendship To level up slowly, choose: Tidus - Being indecisive Wakka - To be strong Selphie - My prize possesions. At the next platform, make your way through the group of Shadows and save your game. Continue on to meet your first and easy boss, the Darkside. ----------------------------------------------------------------------------- Boss - Darkside ----------------------------------------------------------------------------- He's very simple, so keep attacking his hand. Don't even bother with his energy attack on the ground. He will create some Shadows that, on defeating them will produce HP balls to restore your health. After defeating it, you'll be snapped back to reality, Destiny Islands. ----------------------------------------------------------------------------- ------------------------------------- [2.2] Destiny Islands ------------------------------------- Talk to Kairi and choose to help her find some things. She'll send you to collect a few things, 2 Logs, 1 Cloth and 1 Rope. 1 Log - Could be found on the beach nearby after you talked to Kairi. 1 Log - Could be found at where Riku stands. 1 Cloth - Could be found at the wooden tree-house-like building. 1 Rope - Could be found on the place where Tidus is. Give them to Kairi who will reward you with a Hi-Potion. You can now choose to fight Tidus, Wakka, Selphie or Riku individually, and you can even earn extra points to level up, to make your future areas easier. These battles are optional, but could let you get used to the various battle techniques used by the enemies. Wakka's ball is repellable (by attacking the ball at the right time) while Selphie is the easiest of the lot. Tidus will a bit tough but Riku will be even harder to beat. All in all, you can even fight Tidus, Wakka and Selphie together, if you're up to the challenge. After talking to Kairi, the next cut-scene brings you to Disney Castle, so enjoy it. After that's over, go to the cave that Kairi has been blocking. She will be at the end of the cave, so go and talk to her. Talking to Riku will initiate a race against him. Losing it won't affect anything, but you can try a few times to win a Pretty Stone from the race. Talk to Kairi and you'll be asked to get a few more items, 1 Seagull Egg, 3 Mushrooms, 2 Coconuts, 3 Fish and Drinking Water. She'll give you a container to store the water. 1 Mushroom - Push the rock away near the raft, and walk into the cave. You'll find your first mushroom. 1 Mushroom - Can be found near the tower with the hanging rope. 1 Mushroom - Talk to Wakka where he'll show you the Secret Place. This is where the final mushroom is. 1 Seagull Egg - In one of the three trees on top. Climb from tree to tree to reach it. 3 Fish - Located at the shore near Selphie, the three fish will be swimming there. 2 Coconuts - Near Tidus where there are some coconut trees. Knock the trees to make two coconuts fall, where you can take them. Drinking Water - Near where Wakka is, where you should be able to see the spring. Talk to Kairi once you had found all of the items. Before you continue, make sure you had already done everything you wanted to, because you can't return here... And before you move on, move the box away in that cove and climb up to get a Protect Chain. Should be useful for now. Talk to Kairi again, and it will initiate a long cut-scene. After that, the whole place will be crawling with Shadows, but don't bother fighting them. Your wooden stick won't hurt their puny lives, and you'll need the Keyblade which you will be getting later. Rush to the wooden dock to find Riku, and then you'll get the Keyblade, which you can use to defeat the Shadows (but pointless anyway, since they give you so little experience points, plus they keep appearing infinitely). Go to the Secret Place, and here's where you'll find Darkside again... ----------------------------------------------------------------------------- Boss - Darkside ----------------------------------------------------------------------------- Uh, not worth mentioning, actually. Same strategy applies here, and one or two new pathetic moves. If you've been battling Tidus, Wakka, Selphie or Riku, this one shouldn't pose any trouble to you at all. ----------------------------------------------------------------------------- ------------------------------------- [2.3] Traverse Town ------------------------------------- A cut-scene showing Donald and Goofy will appear. Keep in mind - You're now in the First District. There are three districts in all here. Go up the stairs and into the Accessories Shop, for your save point. Go up to the back of the Accessories Shop and into the big door to the Second District. It's best you get yourself familiarized with the surroundings as Traverse Town might be slightly big for some of you. In the Second District, you'll be attacked by a wave of Heartless. Run back into the First District; go inside the Accessories Shop and leave again. You'll then have a battle with Leon (who is actually Squall, from Final Fantasy VIII). ----------------------------------------------------------------------------- Boss - Leon ----------------------------------------------------------------------------- Okay, not much of a boss, and it's almost guarenteed that you'll lose anyway. If you have been honing your battle skills, you should be able to defeat him. Defeating Leon will let you acquire an Elixir later on. Losing or winning won't have any profound effect except the Elixir you'll get later. ----------------------------------------------------------------------------- You'll end up in the Hotel room, with Yuffie and Leon (Squall) giving you an explanation on basically everything, plus Aerith giving info to both Donald and Goofy. Go out from the Hotel and head to the Third District; the exit could be found near a large white building. A cut-scene will ensue as you proceed, and you'll have Donald and Goofy in your party, for the very first time - and fighting a boss with them as company. ----------------------------------------------------------------------------- Boss - Guard Armor ----------------------------------------------------------------------------- All parts of his body is defeatable, so concentrate on one part at a time. Not too hard, but at the same time, not too easy either. Having a couple of Potions equipped is useful, and if you ever lose to this boss, get some more Potions and level yourself up. ----------------------------------------------------------------------------- After another cut-scene (it seems that Kingdom Hearts is full of cut-scenes...), you'll learn your first magic, Fire, from Donald and the ability Dodge Roll from Goofy (which is extremely useful). There should be a few blue Trinity Jump marks for you, an easy one is at the café on the left side at First District. You might want to stock up on some Potions, Ethers, and buy new weapons for Donald and Goofy if you have the money. Once you're ready to leave, you can exit by using the Save Point in the Accessories Shop on by using the main door. Choose to pilot over to the world above (the world with 1 Battle star, which signifies a world's difficulty level). Flying a Gummi ship can be quite annoying, but heck, it's some kind of rest you can take after mashing the controller's buttons during battles. Shoot your way through to reach Wonderland. ------------------------------------- [2.4] Wonderland ------------------------------------- Follow the White Rabbit who's late to see the Queen. Talk to the Doorknob and a table with two potions atop it will appear. Before you drink them, push the bed away to reveal a small passageway, so you access to it later. Drink the potion (it'll automatically select the right potion for you to drink) to become smaller. Proceed through the next area by the door. Some Heartless will appear and it's up to you whether you want to fight them or dash away. Alice will be in trial ("Even though you're Queen, you can't be so mean!", at least, something like that), and Sora wishes to save Alice. The Queen of Hearts demands evidence to prove Alice's innocence. A save point and a new exit will appear, so save first. Head to the exit near the guards to Lotus Forest. The Chesire Cat will appear and said that there are four pieces of evidence to get (you can always get at least one of them, but that will decreases your odds in something-that-will-happen-later-on and you will not get Blizzard from the Chesire Cat, which means that it's better to get all the evidence. Footprints - Explore the right side area to get your first piece of evidence, which is near two mushrooms. Stench - After discovering the footprints, jump on top of the two mushrooms all the way above, and you'll see a passageway leading to Bizzare Room, on top of the fireplace. Here's where you'll find your second evidence. Antenna - Exit Bizzare Room through a flip of a button, and re-enter Lotus Forest again (you might want to save too). Head all the way ahead where you'll find 3 mushrooms. Jump on the middle mushroom, and head right, to find your third piece of evidence. Claw Marks - Give the yellow flower a Potion (you must have it equipped), and it'll make you big. Jump on the tree stump and hit the tree a few times, take the seed and eat it. It'll make you grow smaller. Jump to the two small mushrooms, go across the leaves and head for the entrance for Bizzare Room. Look around for that usual pink box and grab your evidence. The Chesire Cat will present you Blizzard. Now jump down and head back to the Queen's castle. Save first, and talk to one of the guards below. The Queen will not look at the evidence, and instead, ask you to choose one of the 5 boxes to present the evidence to her. If you get all the 4 evidences, there's a 1/5 chance you'll get Donald and Goofy appearing as the culprits (where you'll battle alone later). If you pick up the right evidence, a Shadow will appear (Should you make a mistake, just restart the game by doing a soft reset [LI+L2+R1+R2+Select+Start]). Whichever evidence you choose, you'll have to fight a battle anyway. ----------------------------------------------------------------------------- Boss - Cards and Tower ----------------------------------------------------------------------------- If you have Donald and Goofy, it'll be even easier. They will support you by attacking the cards, heal you or attack the tower itself. You can ignore the cards, but you should fight off a few because they can be distracting. Your main key item to fight is the tower, attack it repeatedly and tada!, it's all over. ----------------------------------------------------------------------------- Save, and head back to the forest again, and into the Bizzare Room. The Chesire Cat will tell you to light up the oil lamps, so do as he says. That cat will appear again, then head back to the Queen's Castle and save - again. Head out to the Bizzare Room (the _other_ Bizzare Room, the one which you came in through the first time), and the cat will talk to you again, where you'll fight a boss. ----------------------------------------------------------------------------- Boss - Trickmaster ----------------------------------------------------------------------------- Nothing to worry about. Lock on to him and attack repeatedly till he falls. Get in some combo. Repeat. Dodge some of his attacks and heal occasionally. Finishing him off will get you Ifrit's Horn to equip and a Navi-G piece. Sora will then discover the keyhole which is in the doorknob, and lock it. Alice had been kidnapped and the party determines to find her. Anyway, your job with this world has ended, so head to the Save Point and get on your Gummi Ship. Proceed to the next world, the one after Wonderland. You might want to get back to Traverse Town to stock up some useful items. ------------------------------------- [2.5] Deep Jungle ------------------------------------- The party will get separated in the beginning, and Sora will see that he is all alone (emphasis on _alone_). You'd probably expect this, as mean ol' Sabor appears and attacks Sora. ----------------------------------------------------------------------------- Boss - Sabor ----------------------------------------------------------------------------- Hardly a boss fight, since you'll encounter him randomly afterwards. He's easy, and shouldn't pose much of a challenge. The basics is, attack, dodge-roll, attack, dodge-roll, etc. His leap attack can be avoide easily, but, as in all boss fights, just go ahead to the enemy and put in all your combos. ----------------------------------------------------------------------------- Tarzan will then join you after yet another cut-scene. Go out from this tree-house and jump down. Save at the Tunnel, and into the tree trunk where a mini-game of surfing will commence. This mini-game will not give you any items until later on in the game. Head inside the tent to rediscover Donald and Goofy. You can regroup your party now (according to the manual, it's stated that a character will gain experience points even if not in the party, so can anyone confirm this?), and I do recommend to kick out Donald and bring in Tarzan if what I had stated is true. This should make the game throughout even easier. Now, you should find 6 slides around the Camp only, which is easy because they're noticeable. Some should be on top of the tents, so look around. Once done, head back to the tent to activate the projector, where you'll continue the story. Go to the Hippo's Lagoon. You should be able to see a vine on your left, so climb it to reach Jungle: Vines. Jump your way through all the way to the next area, Jungle: Vines 2. You'll see another cut-scene, so jump on the vines to the next area. You should be able to find some vines to climb to above, Climbing Trees. Exit the area by going all the way to the top to the Tree House, which is where you start off earlier. Go inside the tree house to watch another cut-scene. Then jump down from the netting, into the tree trunk and back to the Camp again. Enter the tent for another cut-scene, then head to the Bamboo Thicket. Fight through the wave of enemies then enter to the next area, where you'll get your Gummi pieces. Go all the way back to the Hippo's Lagoon. From there, climb the vine, and go all the way to Climbing Trees, which means that you'll have to go to Jungle: Vines and Jungle: Vines 2. From the Climbing Trees, head to the Tree House to get your final Gummi piece. Then jump all the way down to reach the Camp, again. Well, save at the tent if you want and prepare for the upcoming tough boss fight. It's recommended that you bring Tarzan along, because, as I had said before, it _is_ tough. Go all the way to the Bamboo Thicket, and you'll fight against Sabor again. The same rules apply here, and even easier since your partners will help you. And nope, this is not the battle I'm talking about. Go back to the tent and save, and go all the way to Climbing Trees. Fight through this easy battle and then you should go to the Cliff, which is the area after Bamboo Thicket. Hit Clayton repeatedly till he calls upon Stealth Sneak. ----------------------------------------------------------------------------- Boss: Clayton, Stealth Sneak ----------------------------------------------------------------------------- Concentrate on Stealth Sneak only, the look-like chameleon monster. Hitting it enough times will make it drop Clayton, which will be good considering Stealth Sneak is more of a support type to Clayton. Target Stealth Sneak and attack it till it dies, using dodge-roll to avoid its attacks and magic powers. Once Stealth Sneak is dead, the only means preventing you from winning this battle would be Clayton. So attack him with all you got, since he only has a miserable piece of peashooter (okay, actually a hunting gun). Winning this battle will let you gain the magic Cure, which is extremely essential for the areas to come. ----------------------------------------------------------------------------- Proceed to the new area, and you'll be kicked up to Waterfall Cavern. You'll need to jump all the way to the top (jump from ledge to ledge) to reach another new area. Sora will then lock the Keyhole, gain the Trinity Smash and the Jungle King keychain. Since you had sealed the hole here, it's time to move back to Traverse Town. --- At Traverse Town, go to the Second District. Head to the area behind the Hotel, and use the Trinity Smash (Red). You should then proceed to the Sewers. Talk to both Leon (Squall) and Aeris, and you should get the Earthshine from Leon, which is actually a summon gem. Anyway, talk to Cid at the Acessories Shop in the First District. He'll then direct you to take a book to Merlin. Head to the Third District. Cast Fire on the red, fire-looking door to open it. Go across the water by stepping on the weird watery thing to reach the house. Talk to the Fairy Godmother to change the Earthshine into your first summon, Simba. You can examine the book, which is actually the world of 100 Acre Wood. Leave the house and head back outside, where you'll encounter Riku. There should be an empty house previously, so go into it to talk to Cid. Now go to the Second District, and go to the Gizmo Shop and exit it by the other door. Climb the ladder and you'll see the Red Trinity mark on the wall. Use it, and ring the bell thrice. Then go to the keyhole that appeared. This should activate a boss fight. ----------------------------------------------------------------------------- Boss: Opposite Armor ----------------------------------------------------------------------------- This is entirely easy...or perhaps not. You'll fight with the Guard Armor who then will transform into the Opposite Armor. Take a different approach and attack the body. Dodge-roll his attacks, attack, dodge-roll, attack. Repeat. ----------------------------------------------------------------------------- Anyhow, Sora'll lock the keyhole and secure the magic Aero, a protective spell. ------------------------------------- [2.6] Olympus Coliseum ------------------------------------- Go through the main door and talk to Phil. Try and push the big block, then talk to Phil. He will then 'train' you to become a hero. The first one's easy, just keep locking on the barrels and attack. The second one should be tougher, but use the same 'locking-on' technique and you should pass through, even though you may need a couple of tries to succeed. Anyway, from the Lobby, head back to the Gates where Hades will give Sora a ticket for the tournament. Save first, then talk to Phil again. Choose to enter the tournament, and you'll have to fight through seven battles, most of them you had fought before, so it should be very easy. But your final fight against Cloud will be a problem. Losing in this battle won't affect the entire game, but of course, who would want to lose? It's just that you'll lose the experience points that the battle offers. Since I couldn't win this fight either, I'm guessing that it mainly involves firing up your magic, and most importantly, dodge-roll. Use Cure often, as it's very helpful. A couple of Ethers should help out too. After fighting with it, save, and run back to fight Cerberus. ----------------------------------------------------------------------------- Boss: Cerberus ----------------------------------------------------------------------------- Easy? Well, mediocre, in my humble opinion. Cure is an absolute must, but if you don't have it (which means that you didn't follow my order of areas), you'll need tons of Potions and Hi-Potions and whatnot. In the beginning, keep attacking the heads until it starts firing dark balls at you. Dodge them, then attack. Repeat. Heal when necessary. The battle should then end soon. ----------------------------------------------------------------------------- Well, save then head back outside to meet Cloud and get his autograph (okay, just kidding ;)); you'll learn Sonic Blade from him. Anyway, there is nothing more to do at the moment so quit from this place. Fly the Gummi Ship to Agrabah. ------------------------------------- [2.7] Agrabah ------------------------------------- Some cut-scenes flash through. Prepare to fight immediately, and later, you might want to save at the Storage. Head to the next area, fight the enemies then look around for a pole to climb, which is where Aladdin's house is located. Move the chest away to reveal the Magic Carpet; there's also a hidden key to unlock another area behind the drawers. Anyhow, move to the next area for a cut-scene and a short battle. Use the key to unlock another area, but since there's nothing to do here, leave the city through the Main Street to reach the desert, where you'll encounter the Magic Carpet. It'll bring you to Aladdin, who's ambushed by some Heartless thugs. Defeat them and you're back in Aladdin's house again, where Genie will follow you as a summon. Anyhow, I'm quite lazy at this part, but to continue, you'll need to use the high areas mostly and proceed through yourself. You'll need to unlock a few areas to proceed. Try and reach Castle Gates. And heck, here's the rather humorous pots boss fight. Basically, you destroy every spider pots in sight to complete the battle. Once over, head back to Aladdin's house and to talk to the Magic Carpet. Head out to the Cave. You'll then encounter another boss fight... ----------------------------------------------------------------------------- Boss: Tiger Head ----------------------------------------------------------------------------- Jump onto the head and concentrate on attacking one eye. You'll fall a lot of times but repeat the procedure above. It'll also shoot out something from its eye, and Heartless for you to fight. Heal very often, including your teammates. ----------------------------------------------------------------------------- Once you're done, head into the mouth. Falling down the endless pit won't kill you, but you'll just land into another place. Here, it's recommended that you get Aladdin in your party to proceed to the various points in the game, so that he can call his monkey to activate gems on those statues. Anyway, land underground and proceed through by swimming to the various chambers. Activate the gems held by statue monkeys by letting Aladdin whistle for his monkey. Get through all the way until you unlock a door at the Treasure Room. Now, head back where you came through before from the tiger's mouth. You should now make absolute caution to prevent yourself from falling down the holes because you'll need to go across three screens to reach the Treasure Room. Save first, then prepare for two boss fights. ----------------------------------------------------------------------------- Boss: Jafar ----------------------------------------------------------------------------- You'll have to chase Jafar around and attack him with your Keyblade. Avoid Genie's attacks, which I think you'll hardly get hurt by Genie's attacks, and rush after Jafar when he goes from platform to platform. You should be able to finish him off after a while. You'll upgrade Blizzard to Blizzara after the fight. ----------------------------------------------------------------------------- Go back to the previous room, save, and reenter again. Talk to Jasmine to activate another cut-scene, then jump down the hole for another boss fight. Again. ----------------------------------------------------------------------------- Boss: Jafar (Genie) ----------------------------------------------------------------------------- Your target is not Jafar, but the flying parrot itself, who's holding Jafar's source of power - the lamp. Attack the lamp the parrot's carrying, and avoid Jafar's attacks occasionally. Heal when your life's low. Other than that, there's nothing else to say. ----------------------------------------------------------------------------- Cut-scenes after cut-scenes, exit Agrabah and go back to Traverse Town to stock up some useful items. ------------------------------------- [2.8] Monstro ------------------------------------- Now, head inside the big mean whale's inside. It's pretty confusing but: Chamber 1 -> Chamber 2 -> Chamber 3 -> Chamber 2 -> Chamber 5 -> Chamber 6 -> Chamber 5 -> Chamber 4 ----------------------------------------------------------------------------- Boss: Parasite Cage ----------------------------------------------------------------------------- Attack it repeatedly, and since you have Riku to help you too, this battle should be easy. Dodge its attacks (duh); try and balance long-range attacks (magic) and short-range, once you had run out of magic. Calling Bambi for help is useful too, if you have it, as Bambi will unleash plenty of MP balls to replenish your used MP. ----------------------------------------------------------------------------- Now, return to Mouth and onto the boat. Get the High Jump shared ability from the treasure box, then save. Use the newly acquired High Jump to get into the Throat, then jump all the way to the top to reach the Stomach. Here, Parasite Cage appears again.. ----------------------------------------------------------------------------- Boss: Parasite Cage ----------------------------------------------------------------------------- Use the same strategy above, except that this time around, it's meaner and it'll attack with poison which will reduce your HP little by little. Magic and short-range attacks work well here. You'd probably need a few tries before you can actually defeat this big meanie. Defeating this will let you acquire another new magic, Stop. ----------------------------------------------------------------------------- Well, Monstro will sneeze you out. There will be another tournament at the Coliseum, and join it if you like, as you'll gain many items and useful magic there, other than training yourself up. Return to Traverse Town to stock up on items, if you like. ----------------------------------------------------------------------------- Note: Once you're out from Monstro, it is possible to return again by warping to that location. Either Donald or Goofy will say something like 'Monstro's gone, let's go before he gets back', but keep warping or Normal Drive to there, you'll eventually find him again. It took me around 6 tries. ----------------------------------------------------------------------------- ------------------------------------- [2.9] Atlantica ------------------------------------- Aha. This is where things get funny, Sora turned into a merman of sorts, Donald into octopus and Goofy a turtle. You'll learn how to swim from Sebastian. Follow them (as they had told you to follow the arrows) all the way to Triton's Palace. On the way, to open up those clams that contain items or save points, you'll need to fire it up with the right magic according to the colour. Red for Fire, blue for Blizzard and yellow for Thunder. Head back outside and into Ariel's Grotto, as she had told you. Exit and head back to Undersea Valley. You'll need to defeat all the Heartless in this area to make the dolphin let you grab onto it. It'll then bring you to the Sunken Ship. Go inside the ship and get the crystal trident. Go out and attack bad ol' Sharky. Shouldn't be too difficult, and heal at times. Now, back to Ariel's Grotto and put in the crystal trident at that particular spot in the middle. Cut-scene on Triton, then back to Triton's Palace. Next, Undersea Valley, kill Heartless, grab dolphin to go back to Sunken Ship. Look around for a large rock, where Sebastian will get behind it to push it for you. Go past into the next couple of areas and save after opening a certain clam. And tada! The big Ursula meanie is prepare to fight. ----------------------------------------------------------------------------- Boss: Ursula ----------------------------------------------------------------------------- She's a tough cookie. Watch the cauldron and cast the appropriate magic on it based on the colour; it's actually the same thing to the clams that you had opened previously. Red for Fire, blue for Blizzard and yellow for Thunder. Successfully in casting the right spell with stun the poor evil thing, so attack it with all you got. Avoid her as she spins and laugh horrendously. If you're out of magic, just smack those two eels around to get some HP and MP balls. ----------------------------------------------------------------------------- Ariel will then give you the shared ability Merman Kick, so equip it. Go to the Calm Depths and use the acquired ability to go to ??? (the same torrent of water which the dolphin had let you go through). ----------------------------------------------------------------------------- Boss: Ursula ----------------------------------------------------------------------------- Horror upon horror. She render herself ugly as she grow maniacally big, so just attack her head. Only her head, nowhere else. Avoid her attacks, and heal your companions and yourself as her attacks are quite powerful. Other than that, she's easier than the first fight against her. ----------------------------------------------------------------------------- After sealing the ever elusive keyhole in Ariel's Grotto, you can now fly to a new world. At least, head back to Traverse Town again to stock some potions and useful items if you want. ------------------------------------- [2.10] Halloween Town ------------------------------------- From where you are, head to the Guillotine Plaza. Go to the laboratory after a cut-scene, and you're asked to find Memory. Then, head to the Graveyard to find Sally with the Memory. Return to lab to give the item to the doctor, then back to the Graveyard again. Open the coffin to enter to a new area. Talk to the Mayor, then play a mini-game where you'll have to choose the right tombstone according to the order where the ghosts appear. Take Jack-in-the-Box, back to the lab, give it away, cut-scene, Graveyard, Boneyard and to Moonlight Hill. Activate the tombstone at the foot of the curly thing, and then head to the Bridge to fight more Heartless than ever. Head to Oogie's Manor and go all the way up to Evil Playroom. Save beforehand. The three kids are simple, so just attack, attack and attack. Activate the lever, head all the way down to the foot of the tower and left at the main door (you'll need to do some hunting around here). Then go inside the Torture Chamber. ----------------------------------------------------------------------------- Boss: Oogie Boogie ----------------------------------------------------------------------------- Nightmare from childhood? He's actually quite easy if you know what to do. Dodge all his attacks as much as possible, and keep your party alive at all cost to make this battle easier. Wait until the lights start glowing and hit the switch when you're at the same side as mean Oogie. If you do it correctly, you'll end up at the same portion as Oogie Boogie so smash him around. Repeat. Oogie dies. Not. I don't know whether this is the second form or not, as his whole mansion collapses and he begin transforming into the ugliest beast alive, but probably Ursula bags that prize. Attack the seven dark orbs that he has on his body, you'll need to do some climbing around and attacking the normal Heartless. Succeeding that will finish off Oogie for good. ----------------------------------------------------------------------------- As usual, save, then proceed back to Traverse Town to stock up. Then head over to the new world. ------------------------------------- [2.11] Never Land ------------------------------------- "I can fly! I can fly!". Not - at least, not at the moment. After some cut-scenes, Peter Pan's all yours for him to join your party, though he seem relunctant about it. Proceed all the way (a long way) to the Freezer, climb up and then to the Galley, and to the room above. Save, then activate the Trinity Tower (green) to get into the Captain's Cabin. -----------------------------------------------------------------------------Boss: Shadow Sora ----------------------------------------------------------------------------- Shadow Sora can be quite tough. He basically use some Keyblade techniques, and after attacking and avoiding his attacks for sometime, he'll start using his image-splitting technique. That will be the time where you'll need consecutive tries to try and attack the real one. Other than that, he's not that hard to defeat. Winning this battle will earn you Raven's Claw. ----------------------------------------------------------------------------- Examine the hatch and save here. Go back to the Captain's Cabin and exit through the other door. At the deck, watch the cut-scene and get your Cure upgraded to Cura. Then it's another boss fight. ----------------------------------------------------------------------------- Boss: Captain Hook ----------------------------------------------------------------------------- He's not alone, so fly around and attack the pirate ships and the rest that kept popping up, but at the same time, deliver some attacks toward Captain Hook. He can't fly, so use this advantage to attack him from above but be careful, you can't do much combos while flying. Anyway, he's easy to defeat so... ----------------------------------------------------------------------------- That's the end of the battle, and another cut-scene shall land you at the Clock Tower. Fly around at the four sides of the clock tower and you'll noticed that one of them is set at the wrong time. Attack the hand responsible for the mistake repeatedly, and you should be able to set the clock to 12, hence revealing the keyhole (isn't this weird?). Sora will lock it, and apart from that, you'll get a Fairy Harp, the shared ability Glide and Tinkerbell as your summon. The only useful summons in the game would be only Bambi and Tinkerbell. --- Head back to Traverse Town and give Cid the new NaviGummi. He'll then upgrade it. Stock on items and before you proceed further, it's recommended that you join in the tournaments at Coliseum, if you want. Anyhow, warp to Neverland and Normal Drive to the new mysterious area. ------------------------------------- [2.12] Hollow Bastion ------------------------------------- At Rising Falls, save at the save point and proceed all the way up by gliding through from platform to platform. A cut-scene will ensue and you'll be separated from Donald and Goofy again, armed with the measly wooden sword that _will not_ hurt any Heartless at all. But fear not as Beast joined your team. Proceed forward to reach the Castle Gates. Turn right and hit the red switch, then take the elevator down. Here, almost everything would have the same procedure. Go to the bubble thingy which will bring you to the new area. Activate switches after switches, go new areas until you snapped on the final switch which should unlock the main gate. Head all the way back to the elevator that you came from and head all the way up. Go to the double doors, cut-scene and a boss fight. ----------------------------------------------------------------------------- Boss: Riku ----------------------------------------------------------------------------- Beast now leaves you, but you'll get back Donald and Goofy plus your Keyblade. Attack him repeatedly, dodge attacks, attack, dodge, heal, attack, dodge, etc. He's quite easy really. ----------------------------------------------------------------------------- After that battle, you'll gain the final Trinity ability, Trinity Touch (white). Climb the stairs and head to the left to the Library. Here, it's a puzzle for you to solve which involves taking the misplaced books and putting them at the right place. Should be very easy. Once all the books are in place, hit the switch, save and through the unlocked door. At the next area, you'll need to get 4 emblem pieces. One can be obtained by activating the red Trinity, the second Emblem obtained by breaking those pots at the sides of the statues, the third Emblem can be obtained by casting Fire on all the candles, and the final Emblem can be obtained by pushing a particular statue. You can also cast Thunder on some plaque to activate two moving platforms. Take all the Emblems and place them at the door in the middle (the same floor as the entrance to the Library). You'll get to the Lift Stop but avoid it at the moment, as they just bring you to items (if you intend to take them, then go ahead; the switch is to change the direction of the moving elevator). The road here's pretty straight, snap onto the switches and head all the way above, pass Castle Gates, Great Crest, High Tower and finally into Great Chapel. Nasty little Maleficent appears. ----------------------------------------------------------------------------- Boss: Maleficent ----------------------------------------------------------------------------- Ooh. Attack her repeatedly and when her platform that she's standing on gets too high, attack it as well to bring it down. Avoid her magical attacks, as well as those useless normal Heartless enemies (slash down a few if you want). Quite easy, so keep slashing her and heal when your life's low. ----------------------------------------------------------------------------- Save, then proceed through. ----------------------------------------------------------------------------- Boss: Maleficent (Dragon) ----------------------------------------------------------------------------- She gets ugly fast, but still not as ugly as poor Ursula. Call out Tinkerbell and cast Aero on yourself, also on your party members if possible. Then, keep the slashing at her head, and avoid her attacks if possible (which is hardly possible, since you're keeeping a close-range). She's quite easy for me, and I hardly need to avoid her attacks as Tinkerbell keep healing me; also make sure to keep an eye on your life bar so that you can heal yourself manually if Tinkerbell didn't manage to heal your life too soon. You'll obtain Fireglow, the final summon gem after the battle. ----------------------------------------------------------------------------- Return to where you came from, and save. Prepare some Potions for the upcoming boss battle. Head through the door and pass the princesses in captive until you reach a very long cut-scene. ----------------------------------------------------------------------------- Boss: Riku (Ansem) ----------------------------------------------------------------------------- He's tough, _very_ tough, and I mean it. I usually won't say tough unless it is indeed difficult. I lost to this guy more than five times, watching the cut-scene over and over again till I practically could memorize the entire dialogue that went through the cut-scene. The mistake I've done is by not using Glide. In the beginning, slash all the way you want; you might also want to use Arcanum on him, but I still recommend the normal slash-and-slash. Wait until he mutters something and begins attacking (usually dashing madly). I did a horrible mistake by dodge-rolling, which fails miserably here as he is quite fast. The only thing you can do is _glide_. Glide over him and hover around and when you see the chance, land down, jump and glide again until he stops. When he did stop, attack him repeatedly; you might want to deflect his sword attacks by pressing the Square button only. Repeat all the above and you should be able to defeat him. Beating him will let you have the ability Ragnarok. ----------------------------------------------------------------------------- Once that's over, you'll watch a cut-scene and Sora will transform into a Shadow. Make your way all the way down (jumping down is the best bet). You'll more than likely land into the water area, so take the elevator up and into the main entrance of the castle so that you'll enter Entrance Hall. Watch another cut-scene and Sora's back to normal. After all this, the Heartles in all worlds will be extremely difficult, but offering more experience points at the same time. At the same time, this is the time to fight the optional bosses, get all the items that you want in every world, complete the side-quests, levelling up, enter the tournaments at the Coliseum, etc. --- You'll be transported back to Traverse Town automatically, the secret base of the gang. Head to Mystical House to transform the newly acquired Fireglow to get your final summon, Mushu (from Mulan; he's that tiny dragon that likes to crack up jokes). Now head to the Sewers where Leon and Aerith were there previously (now Kairi's there), and examine the sun painting on the wall to get a NaviGummi. Before you leave, a cut-scene should appear between Sora and Kairi. Sora will then get a Keychain, Oathkeeper. Go back to Cid and let him fix the NaviGummi on your Gummi Ship. It's best now to do everything you want to do, because you're rather close to finish the game at this part. Use the new warp hole to go to Hollow Bastion. --- From where you are, go all the way to the Library for a cut-scene. Now, go all the way to the Grand Hall where you fought Riku (Ansem) before. Go to the dark keyhole to fight against another boss (?). ----------------------------------------------------------------------------- Boss: Behemoth ----------------------------------------------------------------------------- I don't know whether this beast can be considered as a boss, as you'll fight with him lots of times to come after this. Anyway, cast Aero on yourself and jump onto its body; you might not succeed if it's moving, so jump onto its legs, followed by his body. Lock on his head and attack it repeatedly. Try not to fall but if you do, just climb onto its body again and attack. It's quite easy really, but your partners will be so stupid (Donald and Goofy, obviously) that they'll keep staying down below Behemoth's head and get hurt tremendously, so heal them constantly. ----------------------------------------------------------------------------- Now that the keyhole of Hollow Bastion is finally locked, you can now proceed even further to the game. Talk to Aerith repeatedly in the Library to get four Ansem reports and an upgrade to Cure (to Curaga). Talking to Belle will enable you to obtain the Divine Rose, a Keychain for Sora. Save and get on the Gummi Ship to the final destination. ------------------------------------- [2.13] End of the World ------------------------------------- From where you are, you will see item boxes scattered around. Most of the time, touching or opening them will initiate a battle against new Heartless monsters such as the Envy Devils, that are quite tough if you haven't level up properly. It is recommended that you complete Hades Cup before you come here, because I was around level 55-60 when I reached here, dealing massive damage to them easily. Anyway, whether you take those items or not, go all the way to the end at the vortex to reach another area. Here, for approximately nine areas onwards, you'll encounter the save stuff. There will be a red beam which you should jump in, and it'll bring you to previous worlds where you'll need to defeat all the enemies that appear. You can also get an item in a treasure box but that's optional. The worlds that you'll go through will be according to this order: Traverse Town Wonderland Olympus Coliseum Deep Jungle Agrabah Atlantica Halloween Town Never Land 100 Acre Wood ----------------------------------------------------------------------------- Boss: Chernabog ----------------------------------------------------------------------------- Luckily, you can fly. Just lock on and smack him repeatedly, preferably that you cast Aero (hopefully it'll be at least Aerora now...) on yourself. Attack him with all you got, even though you might not hurt him a tiny bit, 'cause it's still that 'invisible shield' situation (like in the tough boss fights in the tournaments in Coliseum, Hades will be a good example) where you need to deliver a certain damage in order to really hurt it. You'll gain the shared ability SuperGlide after this. ----------------------------------------------------------------------------- Anyway, go inside the volcano and go portal after portal and Heartless after Heartless. It's possible you could die fighting those Heartless so keep your health up at all times. Then, you'll finally reach your final save point at Final Rest. It's best to do everything you want to do now, side quests and all, as you won't be able to do it anymore after proceeding. Which means that you'll need to stock up tons of all your best items since you're not going to use them anyway (like Elixirs, Mega-Ethers, etc) after completing the game. Oh yeah, and make sure you have at least 30 minutes to spare for the upcoming boss fights. Before you regret it, make sure you fulfil the requirement to view the secret 'ending' later: 100 Acre Wood locked All 99 Dalmations found All the four tournaments at the Coliseum completed (including Hades Cup) Examine the door twice. It'll bring you back to Destiny Islands. Enter the cave with Sora's and Kairi's drawing on the cave walls to initiate a cut-scene. Find Riku...erm, Ansem. ----------------------------------------------------------------------------- Boss: Ansem (First Form) ----------------------------------------------------------------------------- He's not that easy and not that tough, but it's annoying with that Darkside protecting him and disturbing you by 'capturing' you for a short moment. Dash after him and attack with what you got; your partners will be almost hopeless except for cracked yells of "Sora!" which meant healing for you. Cast Aeroga on yourself too, it'll be very useful. Other than that, there are nothing else to say 'bout him... ----------------------------------------------------------------------------- Now's the time to prepare your final stocking up and preparation; ignore your partners as they won't be participating at the next one. Anyway, walk to the place that appear quite suddenly on the island. ----------------------------------------------------------------------------- Boss: Darkside ----------------------------------------------------------------------------- He's absolutely toughened up, so heal often but otherwise, technique remain the same. Attack his hand, avoid attacks, Aeroga, attack, avoid, attack, etc. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss: Ansem (Second Form) ----------------------------------------------------------------------------- Tougher since your partners are gone, and they won't be able to support you at this battle. Use the same strategy as above; Ansem has one or two new moves but otherwise, he remains the same with the annoying Darkside. Remember to HEAL constantly, and cast AEROGA on yourself. Use Elixirs if you're running out of HP and MP. Avoid his attacks by dodge-rolling. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss: Ansem (Finale) ----------------------------------------------------------------------------- Oh yes, the longest battle ever, but he's not _that_ tough, comparing with fighting with Sephiroth... Stay near his hideous face and smack it. Almost the same strategy applies here, cast Aeroga, attack, heal. After that, you'll be in total darkness, but enemies will attack you (since they're darkness, it'll be impossible to see them). Keep locking on those Heartless and whack away, producing plenty of HP and MP balls for you to replenish your life and MP bar. Once finish, hit that thing at the end. At the next part, attack it repeatedly, together with things that started to sprout on its body. Once you defeat it, head into that vortex of darkness again. Here, you'll encounter Goofy so rejoice and start to protect him by attacking the countless of Heartless that appear. It is recommended that you cast Aeroga on both of you. Hit that thingy again at the end. Now, smack that evil head again, and whack the sprouting things. Vortex, Donald, Aeroga, attack Heartless, thingy at the end. Get it? Ah...now's the real final battle, so keep the word 'finale' fixed on your mind. Use all the Elixirs you want since you won't need it anymore, and now attack his sorry face. With Donald and Goofy, it should be a no problem but keep their lives as well as Sora's life up all the time. ----------------------------------------------------------------------------- Tada! Anticipate the next fireworks, the ending and credits. You earned it. But wait! If you had successfully completed all the following: 100 Acre Wood locked All 99 Dalmations found All the four tournaments at the Coliseum completed (including Hades Cup) You'll be able to view a secret ending, called 'Another Side, Another Story' which has been the most controversial topic around lately, saying that it's a preview for a Kingdom Hearts 2. Pray for it to appear. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <3> S i d e Q u e s t s <3> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------- [3.1] 100 Acre Wood ------------------------------------- This world is located at the book in Merlin's house. Pages scattered around the worlds will be used to open up more locations (unlike what some people say, the pages do not open up other pages, just more locations on those two pages). Below is the Torn Page locations: Agrabah: Located in the Dark Chamber at the Cave of Wonders, in a treasure chest. Monstro: You'll need to have the ability Glide here. In Chamber 6, one of the high platforms. Atlantica: Ariel's Grotto, somewhere in those shelves. Halloween Town: In the bookshelf at Research Lab. Traverse Town: Acquire at least 51 Dalmations, then go to the Dalmations House to recieve a gift of the Torn Page. Each page will open up a new location, as well as a mini-game. The final mini-game would be finding Pooh's friends (which took me more than 10 minutes). Finally, after completing all mini-games, there would be a touching moment between Pooh and friends and Sora, and hence, the world is locked. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <4> M i s c e l l a n e o u s <4> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------- [4.1] Lyrics ------------------------------------- Here are the lyrics to the theme of Kingdom Hearts: -=-=-=-=-=-=-=-=-=-=-= Simple and Clean by Utada Hikaru -=-=-=-=-=-=-=-=-=-=-= When you walk away You don't hear me say please Oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go You're giving me too many things Lately, you're all I need You smiled at me and said, Don't get me wrong I love you But does that mean I have to meet your father? When we are older you'll understand What I meant when I said "No, I don't think life is quite that simple" When you walk away You don't hear me say please Oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go [so simple and clean] The daily things [like this and that and what is what] That keep us all busy Are confusing me That's when you came to me and said, Wish I could prove I love you But does that mean I have to walk on water? When we are older you'll understand It's enough when I say so And maybe some things are that simple When you walk away You don't hear me say please Oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before When you walk away You don't hear me say please Oh baby, don't go Simple and clean is the way that you're making me feel tonight It's hard to let it go Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before -=-=-=-=-=-=-=-=-=-=-= Simple and Clean (PLANITb Remix) by Utada Hikaru -=-=-=-=-=-=-=-=-=-=-= Spoken: I've been having these weird thoughts lately. Like, is any of this for real... or not? You're giving me Too many things lately You're all I need You smiled at me And said "Don't get me wrong or nothing But does that mean I have to meet your father? When we are older you will understand What I meant when I said no." I don't think life is quite that simple When you walk away You don't hear me say "Please, oh baby Don't go." Simple and clean is the way you are making me feel tonight It's hard to let it go Hold me Whatever words we yelled this morning It's a little late and old Regardless of warnings The future doesn't scare me at all Nothing's like before Hold me Whatever words we yelled this morning It's a little late and old Regardless of warnings The future doesn't scare me at all Nothing's like before -=-=-=-=-=-=-=-=-=-=-= Hikari by Utada Hikaru -=-=-=-=-=-=-=-=-=-=-= donna tokidatte tada hitoride unmei wasurete ikitekitanoni totsuzen no hikari no naka megasameru mayonakani shizukani deguchini tatte kurayami ni hikari wo ute imadoki yakusoku nante fuan ni saseru dakekana negai wo kuchi ni shitaidake sagasou kunimo shoukai suruyo kitto umaku ikuyo donna tokidatte zutto futaride donna tokidatte soba ni irukara kimi to iu hikari ga watashi wo mitsukeru mayonakani urusai toori ni haitte unmei no kamen wo tore saki wo mitooshi suginante imi no nai koto ha yamete kyou ha hoshii monomo tabeyouyo mirai wo zutto sakidayo bokunimo wakaranai kansei sasenaide motto yokushite one scene zutsu totte ikeba iikara kimi to iu hikari ga watashi no scenario utsushidasu motto hanasouyo mokuzen no ashita no koto mo terebi keshite watashi no koto dake wo miteiteyo donnani yokutatte shinji kirenaine sonna toki datte soba ni irukara kimi to iu hikari ga watashi wo mitsukeru mayonakani motto hanasouyo mokuzen no ashita no koto mo terebi keshite watashi no koto dake wo miteiteyo motto hanasouyo mokuzen no ashita no koto mo terebi keshite watashi no koto dake wo miteiteyo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <5> C r e d i t s a n d T h a n k s <5> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CJayC - http://www.gamefaqs.com I did referred to his FAQ for some double check on places I got stuck with. Jonathan Loh - cloudloh13@hotmail.com Thanks for helping me through various places I got stuck too. ^_^ AnimeLyrics - http://www.animelyrics.com For the Simple and Clean as well as the Hikari lyrics! Ryan Cheang Soon Ket - luminaire3@hotmail.com A big thanks to him for sending in info on the chart of the stats that got affected when choosing/giving up either a sword, staff or shield, and for the info on which answers to choose to level up quickly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- <6> H i s t o r y <6> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 1.0c - 4th November 2002 Fixed more tiny mistakes, but nothing too important. ^^ Version 1.0b - 27th October 2002 Corrected a few mistakes, added a new section of <3> Side Quests <3>, [3.1] 100 Acre Wood. Version 1.0a - 26th October 2002 Updated some info. Version 1.0 - 22nd October 2002 Completed everything. A possible miscellaneous list might appear soon, if I ever have the time. ;)