Blue Moon Legends Blue Moon Legends
60.00 €



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Luokka: Lautapelit
Julkaisupäivä: 29.05.2014
Julkaisija: Fantasy Flight Games
Kieli: Englanti
Ikäsuositus: 12+
Postitus: 4.90 €
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Blue Moon City has been plunged into chaos. With the death of its ruler and the disappearance of its creator, the city needs a strong leader now more than ever before. The separate peoples of Blue Moon City are gathering, each to support one of the heirs and claimants of the throne. Perhaps a strong ruler can restore peace to the city and convince the creator to return.

A collected edition of Reiner Knizia's classic two-player card game Blue Moon! The battle for the throne is more intense than ever before as you struggle to garner the favor of the elemental dragons and establish your claim to the throne. You must lead a people successfully, and Blue Moon Legends offers more opportunities to do so by including every people deck expansion ever released! Now, you lead any of nine different peoples as you attempt to rise victorious and repair the damage to Blue Moon City.

Challenge the Opposition
Each turn, you go head to head with your opponent for the support of the elemental dragons. Only the dragons can affirm your claim to leadership and help you win the game. Each battle utilizes one of two elements to establish dominance—Fire or Earth. Every turn, you can bring new characters into battle, trying to meet or exceed your opponent's power in the contested element. If your opponent cannot respond with an equal or greater amount of power, he is forced to retreat from the fight.

In addition to their intrinsic power and special abilities, characters can be augmented in various ways throughout the duration of a fight. Through the use of booster cards, you can temporarily heighten the capabilities of one of your characters, providing a burst of power. Support cards have a more long-lasting effect, generating consistent power or inhibiting the responses of an opponent.

If you can gather enough power in the contested element, your opponent won't be able to match your strength and will be forced to retreat. This show of weakness allows you to attract an elemental dragon, bringing you closer to winning the game. As you battle back and forth with your opponent, you must be careful to conserve the cards in your hand, so that you have enough strength for every fight.

As you battle with character, booster, and support cards, you also have the chance to play powerful leadership cards. These leadership cards provide powerful benefits, such as discarding an opponent's cards, or returning cards to your hand. Use these cards well, and they may help turn the tide in your favor as you work to reclaim the throne of Blue Moon City.

Gather an Army
Blue Moon Legends, offers the opportunity to play with any of nine preconstructed people decks. Or, construct a deck of your own to better suit your play style with Blue Moon Legends' deck building system.

You have the opportunity to play all the peoples of Blue Moon City, such as the scholarly Hoax and impetuous Vulca included in the original Blue Moon. Other peoples, such as the sea-dwelling Aqua and the crafty Mimix, originally released as expansions, can also be found in Blue Moon Legends.

No matter what kind of play style you prefer, Blue Moon Legends allows you to craft your ideal deck from nearly 300 people cards. Your deck-building options are expanded even further with cards such as Emissaries and Inquisitors. These allow you to add more cards to your decks and can expand the potential for mustering cards from other factions. Other, non-affiliated cards add more customizability through the inclusion of powerful Mutants and other creatures.

The throne is empty, and the city in turmoil. Only one person can restore peace to the city. Gather the support of your allied peoples, forge an army that can march to the throne, and win the dragons to your side. With clever leadership, you could be the one who leads Blue Moon City into a season of plenty. Prepare to become a legend!

Battles of Earth and Fire
The heart of gameplay in Blue Moon Legends is initiating and winning fights against your opponent. To begin a fight, you will play a character card from your hand, such as Lavar the Powerful. Along the upper left side of each character card, there are two numbers: the upper number is that character's Fire power value, whereas the bottom number is its Earth power value, giving Lavar the Powerful a Fire value of five and an Earth value of four.

The first player to begin a fight plays a character card and declares whether the fight will be contested in the element of Earth or of Fire. For example, if Fire is the contested element for a fight, only the Fire values on cards count towards your total power for the fight. After your opponent plays a character card and completes his turn, you must play a character card to continue the fight, and you have the option to add a booster or a support card from your hand. To keep the fight going, you must match or exceed your opponent's power in the contested element. After playing cards in the fight on one turn, you draw from your deck until you have six cards in hand once more, and your opponent must now continue the fight or retreat.

The booster and support cards that you may play in fights allow you to enhance your side in some way. Boosters provide a temporary bonus to your side in the fight. For example, if you play Lavar the Powerful in an Earth element fight, your power would normally be four, but you can play Elemental Enchantment to increase your power to six for this turn. Boosters are temporary, lasting for only one turn, but support cards grant their bonus for the length of the fight. For example, the support card Wall of Fire keeps your opponent from drawing cards during the fight.

As both sides battle with ancient magics and powerful weapons, each new character card covers that player's previous character card, giving the player a new power total. Covered characters and booster cards no longer count their power towards the fight, but support cards continue to have their effect on for the duration of the fight.

Of course, many characters, supports, and booster cards have special abilities that modify the outcome of any given fight. You can also bend the rules of engagement by playing leadership cards – powerful cards played at the beginning of your turn, representing the efforts of your people's leader. Other cards have icons along the left border of the card that may help you achieve victory in combat. Cards with the retrieve icon, such as Ciklarethas the Bitter, can be returned to your hand from play at the beginning of your turn, allowing you to play him again over numerous turns of a fight. Other peoples possess their own special powers; the Khind gangs can band together in one fight and the seafaring Buka can use bluffs to increase their strength.

The Aftermath of the Contest
Eventually, however, one player will be unable to match or exceed his opponent's power total in the contested element. When this occurs, the player who failed to continue the fight must retreat, leaving victory to his opponent. The player who did not retreat is rewarded by attracting a dragon. The dragons are more impressed by long-lasting fights, though, and if you have six or more cards in your combat area at the end of the fight, you attract one additional dragon. If all dragons are on the board between you and your opponent, attracting a dragon brings one dragon over to your own side, but if any dragons are on your opponent's side, attracting a dragon returns one of those dragons to the game board. Any dragons on your opponent's side must return to the game board before you can attract any to your own side.

Once dragons have been attracted, all cards in the combat area are discarded, and both players draw back to their full hand size of six cards. Then, the player who retreated has the opportunity to start a new fight by playing a character card and naming the contested element.

The game ends either when one player wins a fight after attracting all three dragons, or when one player plays or discards the last card in his hand and deck. Whichever player has the most dragons on his side is the victor and the new ruler of Blue Moon City!

Blue Moon Legends offers tense fights between peoples, but it also expands your creativity by inviting you to create decks spanning peoples, inquisitors, mutants, and emissaries.

Molding an Army
When a player begins building a deck in Blue Moon Legends, he starts by selecting a leader for his people. Your leader determines the predominant composition of your deck – if you select the Vulca leader, Inferno, your deck will consist mostly of Vulca cards. Every leader in Blue Moon Legends requires a deck of exactly thirty cards. The majority of these cards belong to your leader's people, but every leader has ten moons to spend on out-of-faction cards.

Most cards in the game possesses a certain number of moons in their lower left hand corner. Cards that do not match your leader's affiliation may still be convinced to join your deck by using your leader's influence. For example, if your leader is not the Hoax leader, you may spend two moons to include Redamikanas the Cartographer in your deck. The moons on other factions' cards count against your leader's total available moons, but within that limit, you can include cards from any people in your deck.

Every people in Blue Moon Legends has unique strengths, but each also has particular weaknesses. Including cards from other peoples gives you an easy way to shore up those weaknesses. For example, the Pillar feature powerful boosters, supports, and leadership cards, which can greatly shift a challenge in your favor. However, most Pillar characters lack special abilities. Including Redamikanas the Cartographer gives you a way to capitalize on defeating your opponent with the Pillar's boosters and supports.

Help from the Outside
The leaders of a people can accomplish great things in their quest to reclaim and unite Blue Moon City, but if you choose to customize the core decks, adding aides to your leader might make your army a more focused fighting force. One way you can customize your deck beyond what your leader provides is by adding an inquisitor in your deck. An inquisitor like Razor-Mind, for example, adds five cards to your deck and grants you five more moons for recruiting cards from other peoples. In addition, Razor-Mind gives you the ability to discard cards as if they had the replace icon. This means that instead of playing a leadership card at the beginning of your turn, you may discard a card and draw a new one, allowing you to cycle your deck faster and find the cards you need.

Other inquisitors support different styles of play. Swift-Fist, for instance, offers neither additional cards nor added moons. Instead, you attract one dragon at the start of the game, giving you an early headstart over your opponent. If you build a deck that plans to rush to victory, Swift-Fist may be worth considering as an inquisitor. On the other hand, an inquisitor like Weave-Tongue gives you both fifteen extra cards in your deck and ten more moons. Weave-Tongue also invites you to draw one additional card during your end phase allowing you to draw the cards you need and opening the doors for you to pack your deck with tools for any situation.

If you want to modify your core people decks quickly, there are several pre-constructed options available. The Buka people are a race of sea-faring families, and although they are a completely independent faction on their own, they can also be split into families. These families are easy to add to any existing deck and offer you a variety of ways to boost your deck.

Another way to modify your decks and explore new possibilities is to select an emissary to aid your leader. Each emissary in Blue Moon Legends comes with a selected few cards, allowing you to tap the long-lasting power of the Hyla, raid from the wilderness with the Tutu, or access interference cards that you can play on your opponent's turn. Adding an emissary to any people's deck is an easy way to customize a deck and add certain unique cards to your deck.

The Road to Victory
The path to the throne of Blue Moon City is long, but by forging a deck that fits your play style and reaching the limitless deckbuilding options, you can triumph over your opponent. Whether you merge the best parts of two peoples, or rely upon inquisitors, emissaries, and the Buka families to help you, you'll find all the tools you need in Blue Moon Legends to open the doors to constant replayability.

Flying High
The sky-faring Flit prefer the air to the ground dwellings of Blue Moon City's other peoples. Although they avoid other peoples when possible, the Flit are content in the company of dragons. Now they use the skies as a safe haven, entering battles below only when it suits them and their interests.

The Flit may not be as outwardly mighty as some of the landbound peoples, but they are nimble and agile, which serves them well in any challenge. The Flit prefer to attack from the air, dropping all manner of projectiles on the peoples below. To reflect this, the Flit core deck features a large amount of booster cards, each featuring the pair icon. The pair icon allows you to play two cards that begin with the same word as one card. For example, since both cards possess the pair icon, you could play both Launch Locust Paratroopers and Launch Dazzling Flares instead of just one booster card. Alternatively, if two booster cards just isn't enough, by playing the Commence Mega Launch leadership card, you can stretch your advantage to grand proportions by playing any number of booster cards on that turn.

These boosters offer a quick advantage over your opponent, and the Flit themselves help you maintain that advantage. Nearly every Flit card features the retrieve icon, allowing you to return it to your hand after playing it, potentially playing it again next turn, which helps you keep a challenge going and maximizes the benefit of your boosters. Many Flit also give benefits by helping you ignore your opponent's most troublesome cards. Trillilling, for example, allows you to ignore your opponent's booster cards, whereas Tittertweet lets you ignore your opponent's special power texts, negating his tricks.

The Flit will fight hard for the one who commands their loyalty, but they know when the time to retreat comes. When the Flit must retreat, though, they can ensure that they take any benefit with them. The leadership card Distract Holy Dragon allows you to retreat immediately and keep your opponent from attracting more than one dragon, minimizing his gains. Alternatively, you might be able to keep your opponent from attracting any dragons by playing Launch Sloth Gas, which slows your opponent's advance and gives you more time to claim victory for the Flit.

Beneath the Waves
The Aqua are closest to Sesha, the Water Dragon, and they believe that water is the lifeblood of all living things. Before the Night of Doom, they tended Blue Moon City's waterways and ponds, but now they have retreated to the ocean. The Aqua abstain from the conflict on land when possible, but if provoked, a host of deadly sea creatures provide a strong defense.

The Aqua dwell in the sea, close to Blue Moon City, and though they shun the land, any opponent who dares to trespass in their watery domain will face the creatures that call it home. Such creatures cannot be bested in their own environment, and because of this, they bear the protect icon. Cards with the protect icon cannot be ignored or discarded by your opponent, and their values cannot be reduced, giving you a reliable advantage with a support card like the Swarming Sea Serpents. By employing these mighty creatures, ranging from the Kelp Leech to the Terrible Kraken, alongside the Aqua people, you can be sure your opponent won't rob you of their aid.

In a challenge, the Aqua surge and flow like the ocean itself. Several Aqua cards hold the free icon, meaning that they can be played without counting towards your limits of one character card and one booster or support card per turn. Playing the Sudden Waterspout can give you a burst of power, whereas playing a character like Yin invites you to play any card as if it had the free icon.

These cards can give you power you need in a hurry, but if you need to cycle your deck in search of the perfect card, Oomola-Aqua-Delta is your ally. When you play this character, you may discard any number of cards from your hand, helping you churn through your deck to get the cards you need at that moment. But as the tide both rises and falls, the time may come when you need the cards you had discarded. At that time, you can play the leadership card, Administer Water of Immortality, and shuffle your discard pile back into your draw deck, gaining access to your entire deck once more.

Victory Awaits
Nine separate and distinct peoples lie open to your command in Blue Moon Legends. Whether you walk the trade routes with the Pillar, band together with gangs of Khind, rove the seas with the Buka families, or play as another people, you're certain to find or create a playstyle that matches your preference.

• A collected version of Reiner Knizia's beloved card game Blue Moon
• Introduces myriad potential strategies with nearly 350 bridge-sized cards
• Nine complete decks are ready to play out of the box
• Rules for deck-building and a new draft variant promote tremendous exploration and replayability


Tuotteen lisäyspäivä: 21.05.2014.