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The new story game by Monkeyfun Studios, a combination of thematic Nordic Noir such as The Girl with the Dragon Tattoo, Broadchurch and The Killing, with isolated horror similar to Thirty Days of Night, The Thing and Fortitude.
Heavily influenced by Twin Peaks in its portrayal of small town secrets and underlying darkness that pervades every step the characters take.
A Town Called Malice is based on the Story Pillar System, created by Protagonist Industries in their work, Home by Dark by Jason Olsan.
This system utilizes story game elements popularized in games such as Fiasco, where players develop the narrative and create complex character relationships as they struggle to keep the town together.
In the Story Pillar System, players are faced with three major story points (Pillars) to address.
In A Town Called Malice the three Pillars are:
* The Body - Found in the Town (or its surrounding area), its initial discovery and the victim's connections to the people of Malice throw the quiet Town into chaos.
* The Event - Vital to the Town's livelihood, the discovery of the Body threatens its success and the Town's survival.
* The Darkness - The lurking horror responsible for the terrible things happening to the Town, it is a growing threat soon to affect everyone unless it is averted, stopped, or destroyed.
A Town Called Malice involves the isolation of small towns tucked away from busy highways and large cities.
Although the default setting envisions an isolated snowbound Nordic island or outpost near the Arctic Circle, a game of Malice can be set in other locations such as the rainy Pacific Northwest, a sun-drenched tourist stop that vacates when summer ends or even a cold, distant way-station in outer space.
Malice is truly everywhere.
Tuotteen lisäyspäivä: 26.03.2020.