Hinnoissa saattaa olla eroa myyntipisteen mukaan.
Players have personal cards that show what they can build, and ideally they discuss and plan with the other players how to best develop the city. The cards show what effects the building will have on the city, for example increasing the need for garbage collection, decreasing crime, or giving a bonus if placed next to a park. Cardboard tiles represent residential, commercial, industrial, and other buildings, and they have varied base shapes that are placed on the developed boards on the grid. When the players have developed the city to the next milestone, they choose which new board to buy to expand the city, score their current happiness, and start a new milestone. When the last milestone is finished, the game ends, then the total happiness score is summed. There is only one city treasury, and all players add to it when they make money for the city and take money from it for building a hospital or buying a new board. Making sure you have enough money is an important aspect of the game for if you run out of money, you go bankrupt and lose. A series of scenarios teach the game in steps, with each new step introducing new parts of the game. Each step is easily varied, such as, for example, switching out which unique buildings are used during a playing session.