Faith: A Garden in Hell Faith: A Garden in Hell
42.00 €



Arvioitu toimitusaika: Yleensä hyvin saatavilla, 2-9 arkipäivää. (...lue lisää)

Varastotilanne myymälät:
0 Varastossa  0 Lahti 0 Varastossa  0 Tampere 0 Varastossa  0 Turku 0 Varastossa  0 Tripla

Toimitus kaikista varastoista.
Hinnoissa saattaa olla eroa myyntipisteen mukaan.

Luokka: Roolipelit
Julkaisija: Burning Games
Kieli: Englanti
Postitus: 4.90 €
Nouto myymälästä: 2.00 € (...lue lisää)

FAITH: A Garden in Hell is a pick-up-and-play roleplaying campaign for 2-5 players and 7-12+ sessions in a very dangerous alien planet. As part of the Coalition forces, you must extract vital war intelligence from the Ravager Queen to start winning the war.

The boxed set includes everything you need to get started right away, from the complete ruleset to pregenerated characters, gear and NPC cards, campaign book and a player deck to resolve your actions.

FAITH: The Sci-Fi RPG is a tabletop roleplaying game that allows you to determine your own fate with a card based mechanic, and puts the art on the table to immerse you in your character and the story.

The setting tells stories about inter-species politics, undercover operations, business deals, space exploration, and fighting uncanny enemies. At its core, it's about finding your true self and following it to the direst of consequences. When you do, one of the five gods will reward you with soulbending powers so that you may forge the destiny of the Universe.

Mechanics
FAITH's mechanics revolve around the use of an illustrated poker deck to solve actions and confrontations. Each player, including the GM, will draw up to 7 cards (8 if your character is human) they'll use to determine their fate during confrontations.

Combined with a Skill-Attribute system that dictates your base action value and how many cards you can play to increase that value, this creates the core of a system that allows you to manage your luck:

* Not much at stake? Play your low cards.
* Want to succeed at all costs? Play your court cards.

This is a game about storytelling how you want to, instead of letting the dice decide.

FAITH: A Garden in Hell features a one deck solution in which every player, including the GM, will draw cards from the same deck, making this campaign fully playable right of of the box.

The rulebook has been extensively revamped to improve the clarity of the system. Based on user feedback, we've streamlined the concepts and layed them out in a way that is easier to grasp and teach.

Campaign
Background. The fragile truce between the Iz'kal and the Corvo had been compromised by a series of murderous attacks on remote colonies. Mutually Assured Destruction was days away as both species laid blame on each other... and then the Battle of Izuan Tai shook the groundwork of the known Universe. It was the first big blow the legendary species of the Ravager would deliver to civilisation, but it wouldn't be the last. A new menace had awoken from a long sleep.

A Garden in Hell takes place 23 years after the Battle of Izuan Tai, when the rival Iz'Kal and Corvo species joined forces to stop the common threat, forming the Coalition. This entity has now become a "third state" independent of both the Iz'Kal and the Corvo, with emergency powers over all areas threatened by the Ravager.

On its last military council, the Coalition high command agreed it was time to leave their defensive stand and strike back in full force to capture a Ravager Queen. At first, the attack was a thundering success, but when the injured Ravager Queen entered the Labyrinth only your battleship's group was able to chase her unscathed deep into Ravager territory...

In A Garden in Hell you might...
...survive in the alien planet Ujara, fighting off its dangerous flora and fauna.
...set up camp with allies who will help in your endeavours.
...run combat, diplomacy and reconnaissance missions.
...meet the Kira, the native species, whose lives are shaken by your arrival.
...discover the origins of the mutant Ravager, their motivations, and their goals.
...take advantage of their power struggles, as a Herald of Extinction revolts against her Queen.
...participate in an epic final showdown against the ultimate enemy.
...behold the awe-inspiring landscapes and alluring vistas of this GARDEN IN HELL.

The Aftermath
FAITH: A Garden in Hell includes several alternative endings; one of them will become CANON.

Once you get the campaign and play it through, we'll ask you to record your group's outcome. Based on the responses from all players, we will determine the road most travelled, which will become an integral part of the lore of Faith.

Do you accept the challenge?

CONTENTS: WHAT'S IN THE BOX?
Everything you need to play!

The Campaign Book
The campaign book is a 69 page-long adventure intended for a group of 3-4 characters and their GM.

NPC and Gear deck
The NPC and Gear deck provides new and exciting equipment and foes that you will encounter in your journey.

Player Deck
The elegant one deck solution will allow everyone to manage their luck and improve their chances of epic successes.

Character folios
The 4 pregenerated characters will help you get started right away.

Large Boss Cards
Four huge enemies that you will have to face during the campaign. Who are them? What do they want? How can you beat them? You'll have to find out for yourself.

GM's Guide
Keep track of the campaign in a straightforward way. Don't miss a beat!

V1.5 Rulebook
The revised version of the rules. Faster to learn and teach, streamlined and easier to grasp.

Playable out of the box
Everything you need to get a game going is included. You will be able to get started within minutes!



Tuotteen lisäyspäivä: 15.08.2017.

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