Hinnoissa saattaa olla eroa myyntipisteen mukaan.
Up to the Test
Four noble heroes prepare for battle in Crown of Destiny: Corbin, Lindel, Jaes the Exile, and Brother Gherinn. Lindel is an excellent example of the powerful heroes you'll find in this expansion. Despite an otherwise youthful appearance, Lindel's weary eyes betray the years he has wandered the world. In his travels, Lindel witnessed such suffering and sorrow that he can no longer stand by idly, instead using his subtle skills to put an end to injustice and misery wherever he finds it.
Wherever a quest takes you across Terrinoth, Lindel stands ready to offer his talents as a Scout to any hero party. Lindel chose the life of a wanderer, and he is well-accustomed to long marches and fast travel. During a quest, Lindel's high movement helps him to get to objectives long before the overlord. With plenty of stamina to trigger his special abilities, Lindel strikes quickly to foil the overlord's darkest schemes.
Lindel's attributes also reflect his vast knowledge of the world. Most heroes have one or two attributes noticeably higher than others, but Lindel's Might, Knowledge, Awareness, and Willpower are all equal. To give Lindel a greater chance of succeeding at any attribute test, whenever Lindel performs an attribute test, he rolls two gray defense dice instead of one gray and one black. Between Lindel's balanced attributes and hero ability, you'll have a good chance of passing any attribute test, and since many quests require regular attribute tests, Lindel can find a place in any group of heroes.
In addition to coming through for the heroes in attribute tests, Lindel's heroic feat allows him to ensure a critical attack when the heroes truly need it. As an action, Lindel can spend his heroic feat to make a special attack, changing the blue attack die to a different result after the attack roll! By changing the blue attack die to any result, you can remove a miss or get the range you need to make your attack a direct hit.
Servants of Darkness
In addition to four heroes, the Crown of Destiny Hero and Monster Collection contains monsters for the overlord: four lava beetles, two giants, and three of the terrifying creatures known as chaos beasts! These ancient monstrosities originated eons ago when life existed in a much more primal form. They may seem to mindlessly mimic what they see, but in truth, they are plotting and manipulative. The chaos beasts' mastery of arcane energies rivals even the most powerful wizards.
Perhaps the chaos beasts' most terrifying power is the ability to turn any hero's powers back at him. Chaos beasts possess no attack dice inherently, but the Morph ability allows a chaos beast to use the attack dice of any figure in its line of a sight, monster or hero! Whether you want your chaos beast to attack from the safety of range, or stand toe-to-toe with the most powerful melee heroes, you can mimic the attack dice of whatever figures suits you best.
To make matters worse for the heroes, chaos beasts can surge for extra damage, and master chaos beasts possess the Sorcery ability. Sorcery optimizes any attack by converting range into damage, or damage into range. If you need an attack to reach a little further than the range you rolled, you can sacrifice damage to make your attack reach your target. If you rolled range in excess of your target, you can transmute that range into more damage, bringing more punishment down on a hero who dares oppose you.
Masters of Fate
The Crown of Destiny Hero and Monster Collection also includes two brand-new quests, offering you new adventures across Terrinoth. These quests can be played individually, or woven into the story of any campaign by using the Rumor cards included in this expansion. If you choose to follow the rumors to a gem mine, you'll encounter the Burning Harvest quest. In this adventure, your band of heroes enter a fiery gem cavern. The giant Mughin is racing to gather gems and escape from the cavern, but if you defeat him in battle, he will reveal to you the location of an ancient artifact with the power to transform your life…
After encountering the Rumor quest Burning Harvest, the quest entitled Crown of Destiny is put into play for Act II. Here, your search for the power to change your life leads you to the top of a mountain. From this lofty peak, you can reshape your experiences, but before you alter your fate, you must defeat the overlord's monsters and the minions of chaos in a climatic battle for your very future.
Claim Your Destiny
With its courageous heroes, fearsome monsters, and challenging quests, this expansion offers new experiences for any game of Descent: Journeys in the Dark. You'll find plenty of options for expanding your quests and campaigns in this expansion.
The Exiled Mage
The markings that brand Jaes's body bear dire warnings. He may buy and sell goods only at a distance. To offer the wizard food, water, shelter, or any other aid freely is a crime punishable by death. Jaes committed no crime to earn this fate. His elders once fought bravely in the Dragon Wars, but were nearly wiped out at a crucial time. As a punishment for his ancestors' failure to survive, Jaes and his kind must bear the markings for eternity… unless he can change his fate.
As a master of ancient magic, Jaes the Exile can lend his aid to any hero party, offering both his knowledge of lore and his might in battle. In fact, Jaes can tap into a power unknown to many Mages, thanks to his hero ability. Most Heavy Armor in Descent is not used by Mages since it prevents the usage of the powerfully magical Runes. Jaes gets around this restriction, since his hero ability causes his armor to lose all text that would prevent him from equipping Runes. In fact, the more Runes Jaes can use, the better, since his Stamina is also raised for each Rune he has equipped!
Jaes's heroic feat only adds more power to his magic, allowing him to perform an attack with a Magic weapon as an action. That attack gains Pierce 3, cleaving through the toughest monster's hide, but that's not all. If you made the attack with a Rune weapon as well, you gain an automatic surge, inviting you to trigger that Rune's most deadly surge abilities.
Flames from Below
Jaes and his companions face perils beyond number in their quest, but few are as incendiary as lava beetles. These terrying creatures burrow through earth and rock in volcanically active areas. When a lava beetle perceives a threat, it defends itself with a fiery projectile that engulfs its target and everything nearby in flames. They are surprisingly intelligent creatures, and their thick carapaces make them annoying difficult to dispatch.
Wherever the overlord sends his lava beetles, they're certain to plague the heroes from afar with their flaming missiles. Lava beetles can whittle at the heroes' strength by striking from range, using surges to cause even more damage. For even more volcanic chaos, however, minion lava beetles can spend a surge to trigger Blast, making an attack affect not just one square, but all adjacent squares as well! Master lava beetles display greater control over their fire, however. A master lava beetle can surge for more damage than a minion, and automatically has the Blast ability, even without spending a surge. In the hands of a skilled overlord, a group of up to four lava beetles can attack heroes from all sides, turning their noble resolve to ashes.
• The second Hero and Monster Collection for Descent: Journeys in the Dark
• This expansion features four heroes – Corbin, Lindel, Jaes the Exile, and Brother Gherinn
• Unleash three monster groups in this expansion: 2 giants, 3 chaos beasts, and 4 lava beetles
• Two brand new quests – Burning Harvest and Crown of Destiny
• New artwork and detailed figure sculpts present first edition heroes and monsters in an all-new light